![]() ![]() Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi ( Japanese: 口). The in-game characters were made to be cute and colorful to appeal to younger players. The original Japanese title of Puck Man was derived from the Japanese phrase "Paku paku taberu" which refers to gobbling something up the title was changed for the North American release to mitigate vandalism. Pac-Man was a widespread critical and commercial success, leading to several sequels, merchandise, and two television series, as well as a hit single by Buckner & Garcia. The character of Pac-Man is now the mascot and flagship icon of Bandai Namco Entertainment. The game remains one of the highest-grossing and best-selling games, generating more than $14 billion in revenue (as of 2016 ) and 43 million units in sales combined, and has an enduring commercial and cultural legacy, commonly listed as one of the greatest video games of all time. The four ghosts are in the center of the screen with Pac-Man situated underneath them. To the bottom left is the player's life count, and to the bottom right the level icon (represented in this case by a cherry). Pac-Man is an action maze chase video game the player controls the eponymous character through an enclosed maze. ![]() The objective of the game is to eat all of the dots placed in the maze while avoiding four colored ghosts - Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange) - that pursue Pac-Man. When Pac-Man eats all of the dots, the player advances to the next level. Levels are indicated by fruit icons at the bottom of the screen. In between levels are short cutscenes featuring Pac-Man and Blinky in humorous, comical situations. If Pac-Man is caught by a ghost, he will lose a life the game ends when all lives are lost. Here's what I found through some experimentation: (So the reframe data is stored somewhere) If I reframe a 360 file and close GoPro Player, the reframe information are still available after I reopen the file. If I copy the 360 file with reframe to a new location, all reframe will be gone like a fresh video file from camera. Even "Save As" doesn't transfer the reframe to the new file. (So the reframe data is not saved within the 360 file) For playing back 360 videos, Nuendo can use the Kolor GoPro VR player. ![]() The player can run locally or on another computer connected via network. GoPro VR Player Remote allows Nuendo to control the transport and viewing angle of GoPro VR Player. (So the 360 file contains a link to the file with the reframe data?) If I rename the 360 file with the reframe data to a different name, the reframe data will still load. The modified date does not match the date I added the reframe to the video, so those are not the files I'm looking for. I copied those files to the new location with the 360 file and still no reframe. GoPro Player is the app for stitching and reframing GoPro MAX (reviewed here). Where are the files with the reframe data?! I want to know if I'm going to make a proper backup, or if I want to transfer my work to a different computer.ĮDIT: It seems that Trimming is not saved, only reframe. With this update, GoPro decided to integrate GoPro Player with Reelsteady Go. Here are the differences between the GoPro Player 1.0, the standalone Reelsteady Go, and the new combined GoPro Player + Reelsteady. ![]()
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