Graphically, it's sublime - cartoon style graphics which aid the fun factor of the whole title, and it never falls into the trap of taking itself too seriously and devolving into Football Manager for Theme Parks. That's not exactly a bad thing, as that title pretty much set the gold standard, but it is slightly disappointing to not see anything really expanded beyond that, even though the game itself benefits from the tight mechanics that the RCT series established years earlier. This is a modern take on Rollercoaster Tycoon 3, almost to a fault. The core gameplay is fantastic, but not innovative. However, it falls down a bit on the theme park management side of things, but I'll come to that later. Planet Coaster features fantastic visuals and almost every sandbox option imaginable for a budding theme park designer. Am I disappointed again? In a word, no, but not without caveats. Although having low expectations (you'd understand that if you've tried pretty much any theme park sim since RCT3!), it was an instant purchase. Over a decade later, you can imagine my excitement when this pops up out of the blue. And then the long wait began for something that would capture that magic again, as everything else just seemed inferior. They stole hundreds of hours of my life, especially RCT3. They stole hundreds of I had Theme Park on the Sega Mega Drive on release, same with all of the first Rollercoaster Tycoons. I had Theme Park on the Sega Mega Drive on release, same with all of the first Rollercoaster Tycoons. Time is passing by too fast when I play this, and at the end of each playing session I've made.jack **** 10/10, would spend 23 hours on making a rustic toilet again. The ugly The game is giving me a serious inferiority complex each time I browse the workshop. Some weird building and customization restrictions are in. Also, the inclusion of Denuvo to the game may thwart modding. No proper modding support at this point in time. More content in general would be welcome. More campaign scenarios needed (as well as a custom scenario editor). The management simulation (especially its micro options) has not moved as far as the other aspects of the game, when comparing it to past games in the genre. From the camera to the path system to the building tools. The games' systems need some time for the casual player to get used to them. No proper in-game tutorial affects the NPE (new player experience). The bad Some bugs and optimization issues at launch. Workshop integrates seamlessly to the game. Good UI design, and plenty of editable shortcuts. Very good graphics, good customization options. The good Terrific building tools, and customization options.
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